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We Need a New Burnout Now More Than Ever — And So Does EA
We Need a New Burnout Now More Than Ever — And So Does EA-April 2024
2024-02-19 EST 22:11:56

A promotional image for Burnout Revenge showing two cars driving under the wreck of a car flipping above them.

Need For Speed Unbound flopped. I say this not with joy, and certainly not because the game deserved to. Unbound, much like Heat before it, was a pressure-packed open-world arcade street racer the likes of which nobody makes anymore. The kind that doesn’t throw entire cars at you for frivolous “achievements;” the kind that forces you to risk everything over and over again. The kind that .

None of that has anything to do with the fact that the game sold poorly in its first week, even in the racing-game haven that is the United Kingdom. There, NFS Unbound debuted No. 17 on the boxed charts in late November, selling 64 percent worse than its predecessor during its launch three years prior, according to . By February, it was

Did Unbound fail because Electronic Arts barely promoted it and didn’t even start until ? Is its current player count — which is just than at present, at least among Steam users on PC — dwindling because the ? I think these are reasonable conclusions, but who knows. EA isn’t exactly shouting about Unbound’s market performance from the rooftops, because it has little incentive to. The story doesn’t appear to be an encouraging one. The real question is how much longer the company intends to go through this cycle with Need For Speed expecting different results.

NFS doesn’t need a “clear vision,” nor a “return to form.” It’s had that multiple times over the last decade. I’d personally argue that Unbound’s differences from Heat were all pretty much surface level, so a little more distance with whatever’s due next might help. Either way, the franchise is not getting people excited anymore. Maybe it needs a break; a reset. I know what developer Criterion can do in the interim and chances are you do, too.

Imagine: A modern Burnout could look as good, if not better than this obviously unreachable target for Burnout 3: Takedown that EA passed around as a promotional image back in 2004.

It’s continually astonishing to me how EA has allowed Burnout, a racing franchise with a of leading charts, to lie dormant all this time. Hell, when EA floated Burnout Paradise Remastered in 2018 — 10 years since Paradise’s original release — it was no less the bell cow, as if .

Everyone wants a new Burnout. Gamers have been so ready for it for so long. The announcement of a Paradise successor wouldn’t be met with those clouds of cynicism that roll in for every Need For Speed launch, because Burnout never once gave anyone a reason to be skeptical. It was good from the beginning and only got better as the years went on.

That’s not to say we don’t have our favorites. For me, it’s Burnout 3: Takedown. This was the racing game my friends who hated racing games loved, because how could anyone not? It was addictive, unbridled adrenaline. Revenge and Paradise improved in some ways and regressed in others, but Burnout was a paragon of quality until its final days. If certain players felt one entry or the next was a misstep, it was arguably by design; Criterion in its heyday was never satisfied with rearrangingTakedown’s deck chairs. Even though it very well could’ve, and we all probably would’ve been totally content with that.

I know mine is a desperate plea. There’s no data or market research to tell us how a legitimately new, modern Burnout would sell, nor how much money EA would have to spend to make it good. I do reckon there are some things Criterion could try with Burnout that it never could with Need For Speed, because NFS is about racing , and Burnout is a rights-free festival of carnage beholden to no one. You’d figure it’d suit some kind of battle royale element well, though — and I hear the kids love their battle royales.

But if I leave any EA executive reading this with a single question, let it be this: What do you have to lose? If the answer’s yet another NFS with a solid-at-best and middling sales, I’m not sure you can afford not to give Burnout a shot. It never let you down before.

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